01
Feed the anvil
Upload a concept sketch or type a description. Character. Prop. Environment fragment. The forge accepts either.
A DIVISION OF DYNAMIC HALLUCINATION
Concept art in. Three-dimensional assets out.
Character meshes, prop kits, environment fragments, every one forged on our own iron under the Cursed NeXus engine and the biology-native 3D pipeline of Dynamic Hallucination.
How the forge works
01
Upload a concept sketch or type a description. Character. Prop. Environment fragment. The forge accepts either.
02
Studio tier jumps to the front. Creator jumps ahead of Free. Free waits, and gets its turn. Every job runs on our own GPU, no cloud middlemen.
03
GLB mesh with texture, front render, and a turntable GIF preview. Drop it into Unreal, Unity, Godot, Blender, or Three.js and keep moving.
Pricing
The forge runs on one GPU. When the paid queue is busy, the Free tier waits. Off-peak, Free flies. That is the deal, clear, fair, and honest to what a single machine can do.
1 asset / day
Last in queue. Runs when the paid queue is idle.
10 assets / day
Middle priority. Jumps ahead of Free.
50 assets / day
Front of queue. Always jumps.